/clases/clase0/ init checkpoint 0 checkpoint 1 checkpoint 2 bonus
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// Author: Sol Sarratea @solquemal
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// Title: Clase 0 - Intro a shaders
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precision mediump float;
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uniform float u_time;
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uniform vec2 u_resolution;
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void main() {
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   gl_FragColor = vec4(0.5);
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}
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